Jul 25, 2006, 05:57 PM // 17:57 | #1 |
Lion's Arch Merchant
Join Date: Jun 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Rt/
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Wand+Focus v. Staff
What are the benefits of each? From what I can see, staves look to be the better option due to the fact that they can be upgraded with heads and wrappings.
I also would like to know if the 20% casting and recharge benefits stack on the focus and wand. For instance, if it's 20% for each, would the combined benefit be a 40% chance to halve recharge and casting times? Thanks in advance for your replies. |
Jul 25, 2006, 06:11 PM // 18:11 | #2 |
Lion's Arch Merchant
Join Date: Dec 2005
Guild: True Cinema
Profession: W/
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wand+focus = better recharge times for spells, less energy
staff = better for enchantments and more energy, normal recharge times. |
Jul 25, 2006, 06:26 PM // 18:26 | #3 |
Academy Page
Join Date: May 2006
Location: Wait... I thought you knew!!!
Guild: Natural Stoned Killers
Profession: R/
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Wand + focus v. staffs
Max Energy Comparison Wand & focus = 5 + 12 = 17 Staff & insightful head = 10 + 5 = 15 Mods Collectors ususally can get you any combination you want with the possibility of 4 different mods between wand and focus with gold items Staffs give you a max of 4 mods if you find 2 on the staff and then add another 2 with upgrades Drop I find that (useable) staffs tend drop more often than 1 handed - so staffs are more readily available Upgradibility Wand & focus = not modifiable Staff = up to 2 mods (head & wrap) Other than that it's just looks of 1 + offhand over 2 handed |
Jul 25, 2006, 06:35 PM // 18:35 | #4 | |
Elite Guru
Join Date: Jan 2006
Profession: Me/
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Quote:
Wands + focus, you can get an additional 17 energy that are conditional. 12 from the focus if you meet the requirement and wands have +5energy ^50% health and +5energy v50% health. If your wand and focus both have 20% half recharge/casting, it comes out to about 32% and not 40%. If you can find a +5 energy sword, that will give you unconditional +5 energy. Also can be modded with a defense or enchantment mod. Just don't press the spacebar or whichever key you set to auto action. |
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Jul 25, 2006, 06:57 PM // 18:57 | #5 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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The debate is MELEE WEAPON+Focus, or Staff.
Wands are gimped from the start for not having unconditional +5e, they are only used if you REALLY REALLY think you'll have to be attacking, or if you want the 15/-1 mod. Melee Weapon+Focus is better than a Staff in most situations yes. It gives you 2 more energy than a staff (17 vs 15) and you lose NONE of the mods (you can put enchantment on the weapon just as easily as on a staff, and the focus covers the 20/20). The only exception is when you NEED the +1 to an attribute mod. In order to get this on a melee+focus combo you have to give up the 20/20, while a staff can have 20/20 AND the +1 (but at the lose of enchantment). this really only effects one build though - Minion Master. The only popular build in the game that prefers +1 to its magic over other mods. This is why Ghial's Staff is so popular. |
Jul 26, 2006, 04:40 AM // 04:40 | #6 |
Lion's Arch Merchant
Join Date: Jun 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Rt/
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Ah, thank you! So THAT'S why everybody always rants and raves about how good the +5 Energy weapons that you can make after defeating Shiro are. Thank you very much, I'm off to slaughter that badboy and make me a few weapons and foci!
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Jul 26, 2006, 05:28 AM // 05:28 | #7 | ||
Krytan Explorer
Join Date: Mar 2006
Guild: Team Legacy
Profession: N/
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Quote:
My suggestion to you is figure out exactly what you want and try to get that. About the dual 20%'s stacking; they only stack with casting time since the latest balance patch. Before you were able to get extremely fast recharges with two 20% recharge mods (in the chance that both of them come into effect). Quote:
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Jul 26, 2006, 06:53 AM // 06:53 | #8 | |
Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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Quote:
But generally offhand plus mainhand beats staves because you can recreate just about anything a stave can have with +2 energy, and often have better effects. |
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